I created the high-poly model in Zbrush and the low-poly model in Maya and Topogun. Ambient occlusion and normal maps were baked in xNormal. Diffuse and specular were painted in photoshop. The renders you see here are in 3Ds Max veiwport using Xoliul Viewport Shader.
Monday 17 May 2010
Roman - Character for Modern Dead
I created the high-poly model in Zbrush and the low-poly model in Maya and Topogun. Ambient occlusion and normal maps were baked in xNormal. Diffuse and specular were painted in photoshop. The renders you see here are in 3Ds Max veiwport using Xoliul Viewport Shader.
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